The Quake
Damage & Hit Point Tables



The following tables assume that you do not have the quad damage. The "To Gib " column lists the amount of damage required to make that monster explode in a shower of giblets.

WeaponDamage
Axe - (A)20
Shotgun* - (S)4/6
Double-barreled Shotgun* - (DS)4/14
Nailgun - (NG)9
Super Nailgun - (SN)18
Grenade Launcher** - (GL)120
Rocket Launcher** - (RL)100-120
Thunderbolt - (T)30

* The first number is the number of damage per bullet, the second the number of bullets.
** Shamblers take only half damage from explosives

MonsterHit PointsTo GibASDSNGPGLRLT
Rotweiler25-3522132111
Rotfish25n/a2213211 1
Grunt30-3522142111
Zombie*600n/an/an/an/an/a11n/a
Knight75-4044295113
Enforcer80-3544295113
Scrag80-4044295113
Spawn80n/a44295113
Ogre200-8010942312227
D.Knight250-40131152814339
Fiend300-801513634173310
Vore400-902017845234414
Shambler**600-60302511673455-620
* After being hurt, a zombie will heal back to 60 points unless it's at 0, so you must kill it in one hit. Zombies are knocked down consistently when they reach 35 hit points, sometimes at 50 or less.
** Shamblers take only half damage from explosives.

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